The Unidentified by Rae Mariz
Text, 2011. ISBN 9781921656934.
(Age: 12+) Recommended. In the near future, high school is a game.
In fact, The Game. Kids are given points according to how they
dress, what friends they have, how much they get involved with
school work or play games, what they say, and basically everything
that could possibly be judged about them. Get enough points and
you'll get branded, which involves getting sponsored by companies.
If you're branded, it means you're popular, which everyone wants.
Except for Kid. She doesn't want any of that.
One day she and a group of other kids see an unofficial stunt, in
which two kids push a dummy off a balcony. It falls and splatters
nastily, and across the dummy's head is a sign: Choose Your Suicide.
Kid starts to research and finds out about a group called The
Unidentified, which are a secret, rebel group made up of kids
playing The Game who don't want to follow the rules.
The Unidentified is one of the few books I've read that
closely mirrors today's society without going overboard. The
constant comparisons with culture in normal high school and The Game
are amusing and surprisingly close to the truth. All the 'players'
in The Game get an online profile they can view on their notebook or
their intouch (both things were given to them in the game. The
intouch is basically a smartphone.) These profiles are pretty much a
cool combination of Facebook and Twitter.
This book is interesting for the most part, but towards the end I
felt it starting to lose direction and then out of nowhere it ended,
without much sense of conclusion and without some of the
complications resolved.
The Unidentified is an interesting and refreshing novel,
perfectly ideal for reluctant teenage readers.
I recommend this book.
Rebecca Adams